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Thank you! I'll be honest we found the prompt a little strange because "don't give up" is a concept in most games. We were also not sure how we wanted to incorporate failure in a wholesome way (not that failure can't be wholesome.)

Anywho, we got really excited when we had the idea to encourage something or somebody else to not give up, "Puppy up the stairs, little brother through a skill, etc." 

We settled on this idea, hoping to convey a sense of satisfaction.