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I agree with Valorin, the camera is a little frustrating currently. I can't see where I'm turning to, since the camera rotation is lagging behind. Hopefully you will support the Oculus VR, so I can look where I want to. I'm happy to pay towards that.

I am also having an issue with the XBox controller. I mapped Left Brake to Axis 9 (Left Trigger) and Right break to Axis 3 (Right Trigger). But I can't press them both fully, only one break is active at a time. There seems to be some mixing going on.  As I add left break it removes right break.

Amazing work!

Thanks for the feedback, as for the Xbox controller did you check it’s input values in the control panel of windows? I think it’s just the way the pc reads the Xbox inputs because on my setup the seperate brakes work fine.

As for the camera I will try to make it better, if you press C it cycles through 4 different cameras too.

Thanks

Evan 

You're right, I figured it out. The Z-Axis (Axis 3) is shared between both trigger buttons. If I use axis 9 and 10, then I get the independent values. So all is good!

Any thoughts about VR support?