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This concept was really well executed, the art and enemy design theme are super coherent. But man it is difficult! hahaha After a good amount of tries I still couldn't get past the second act. I would recommend some warning text for the incoming Clipper. I think there is a small bug with the normal enemies where I would get OHKO'd seemingly out of nowhere. As for the mechanics, I think the movement went along well with the visuals, being tied back on the y-axis. The power-ups were also a really nice touch, it felt good to be freed from the default speed. Again, I couldn't get past the second act so I couldn't see any more potential emotions. Overall great job though!! 

update: realized what I thought was a bug was actually a clever detail of the cord being an OHKO hit. I take it back nice job again!