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I really liked this game! I think the way that the cannon turns and rotates serves as a very clear visual indication of the ball's trajectory, but still requires the player to try and guess at where exactly it would hit. I found it surprisingly challenging. The levels definitely ramp up in difficulty well, I didn't actually manage to beat the last two. The UI feedback on screen was also really nice.

I did find that in a few levels, it was a bit hard to make out the blocks the player was supposed to shoot from the background of the level. It definitely made it more challenging, but maybe not in a way that felt fair. I might have picked a material that stood out more for those objects.

Overall the game flows really well, I noticed that you organized your levels as different scenes, which is nice because it allowed you to easily reset the level or move the player on to the next level. The start screen with instructions is also a great touch. Definitely above and beyond what we covered in class :)

One more element of the design I will comment on - I like the idea of being able to  change the power of the cannon, but I did find the feature a little unnecessary  - since the player just wants to knock everything off of the platforms, there's not really a good reason to use anything but max power all the time. That feature definitely would have been a little more interesting if there was some trade-off to using max power - maybe there are certain objects in the scene the player will lose if they knock off, so using a high power risks accidentally toppling those, or something like that. 

Great job!