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(1 edit)

Days 3-4-5

I did not have a lot of time on day 3, but I still did a little bit.

What I've done

  • Trying to make assets.
  • Being desespered about my art skills,  and trying to find an assets pack that I could modify.
  • Changing my mind and do some missile assets in Hexels, and finally being (mostly) satisfied.
  • A little of documentation.
  • Refactoring and adding a Destructible class to be extended by my already created classes.
  • Adding first enemy scene, with basic functionalities (it's only shooting projectiles randomly, for now).
  • Detecting collisions on player and enemies.

Arts

For now, I'll reuse assets from last project, and make some in Hexels. I'll think about what I do for my assets (create mines, or buy an assets pack and modify them) when the game will be more mature.

Collisions

That part did go well. For now, collisions between projectiles and enemies (or player) only despawn the projectile. I already added health and a function to take damage on the Ship class (extended by Player, and BaseEnemy), so I'll have to connect them and add an explosion to have a finished shot.