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This is such a cool idea for a virtual pet game, it might be my favorite I've seen so far. The static texture and sharpness of the 3d objects cements this very 90s style that reminds me a lot of pocket virtual pets like tamagotchi and cube world, is that coincidental or did you directly reference those properties? Either way, very cohesive style! I don't know if this is because of itch or the actual game, although I assume it's itch, but i felt like a lot of the movement and gameplay was a bit laggy, and I wasn't in control of what buttons I was pressing. Maybe consider making the room a bit smaller so the laggy-ness of the movement has less impact on the overall gameplay? 

Hey, Thanks

Tamagotchi was definitely part of my starting place for general concept as well as the visuals, so I'm glad that comes across! Building to WebGL definitely introduced a significant amount of lag, I think it has to do with my implementation of the physics in regards to the food - making the room smaller sounds like a good potential workaround for that. Initially I made the room the size it is so that you would have to walk back and forth for a not insignificant distance as a lot of the keychain pet games I've played often include the pet moving from one side of the screen to the other.

I appreciate the feedback and thanks for playing!