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This was actually a really good game! The atmosphere was great and created tension, and although it was a bit clunky in places, it was definitely an enjoyable experience. I'm assuming a lot of the assets were free or cheap, including the monster. And, out of all of them, the monster was the only real problem. It just didn't fit with the atmosphere of the game, which built up a lot of creeping dread (my favorite type of horror). Using whatever assets are available to you is fine, as long as the story and the horror is there. The story could be fleshed out more, as it wasn't really clear what was happening.

Spoilers!

Who was the monster? Does the house belong to him?? Do I get hazard pay for working there??? I feel like I should get hazard pay for cleaning an interdimensional demon house. I don't know, this game has really good bones, but the monster and maze chase seemed like they belonged to a different, far less enjoyable game.  Short horror games are good, because they don't let you get used to the scares, but when you see it kinda all hanging out like that it's not a mystery anymore. I think the monster needs to be seen less, heard more. When I was cleaning the upstairs rooms he was just kinda hanging out by the front door downstairs & I was like "Sir, are you lost?" LOL. That takes some of the scare out of him. The thing you don't know is always scarier than the thing you know well, so the less we see of the monster, the scarier it is. What I really enjoyed was how the house changed, with doors disappearing and reappearing, and the use of the cleaning mechanic with that was excellent as well.


Overall, a really good experience and I look forward to seeing more of your games! :)