This looks great. I especially like Steal Constitution and Delay Arcane abilities, good ones for a Spirit Warden to have. I'm curious if you saw this book fitting in to a typical underworld crew or not?
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Thank you! I had a lot of fun with those abilities. When I was creating this playbook, I was asking myself the same question. I think ultimately it can fit in a similar way as the Whisper. Both books deal with the arcane in ways that the other standard playbooks don't. Also canonically, the warden has a job outside of the crew, but if that doesn't fit the game you are playing, you could be an ex-spirit warden, taking up a new life among your crew.