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Absolutely great game! I bought it last week after the art style caught my eye and I've been playing it ever since. It was very difficult to win but it was definitely rewarding. 

This game has a great potential to be a city-builder. After winning the game, I've built a  village of 29 people.

Pros, Cons, Bugs, Suggestions & Questions

Pros

  • Charming graphics and lovely sound effects. 
  • This game has a great potential to be a city-builder. After winning the game, I've built a  village of 29 people!
  • Very challenging! I feel like I'm really fighting for survival.

Cons:

  • You cannot save the game, so if you lose you cannot replay the same map, or if you lose after winning the game you cannot pick up where you left or revert to an earlier state of the game.

Bugs:

  • Sometimes you can add more than 1 villager to a watchtower.
  • Sometimes you can add villagers to unfinished watchtowers.
  • There is lag when opening/closing a gate - the game almost freezes sometimes.
  • Sometimes when clicking on a resource (very frustrating with deer!) nothing happens.
  • Occasionally it seems like the villagers are not responsive and/or have some delay when given orders.

Suggestions:

  • The option to save the game (and come back to the same save) and more save slots! I like the way autosave currently works but I'd love to be able to keep normal saves as well.
  • The map could be more random. The pyramid seems to always be in the same spot, with some variation in the way lakes and resources are placed on the map.
  • A new, expensive endgame building (perhaps the Granary) that prevents you from losing the game instantly when starving. Instead, your villagers die one by one until the population is lower and has a food surplus. Also it could serve as a place where you can drop crops, so you could build fields in different parts of the map.
  • You could add 2x1 Wells, since currently I can't obtain rectangular fields this way. 
  • What if you could tame or keep animals in an enclosure (and have an automated way to obtain food from them?) This would be an end-game way of obtaining food. 
  • What about a kitchen or hall building?  Where you could turn the meat into more nutritious food, or perhaps turn meat + bread into more nutritious food (this way fields aren't obsolete) in order to sustain a larger population. 
  • A plant nursery. I haven't done it yet but once I manage to take over the map there will be no more trees left to chop.
  • Control groups would be useful.
  • Some sort of way of seeing how many villagers you have assigned to each job (how many bakers you have for example) and perhaps locking them to a certain job in order to prevent accidentally assigning them to another job. 



  • As another user said, a multiplayer mode would be GREAT!  
  • I think that would require larger maps and more buildings though.
  • Perhaps a building called Hunter's Hut, which can automatize things like hunting. Anyone assigned as a hunter will go look for play and then take it to the Town Hall / Granary / Food shed. 
  • Another sort of building, Barracks perhaps, which enables you to turn villagers into soldiers? They would be able to fight hand-to-hand or with weapons, and would be more resistant to skeletons. However they might not be available as workers unless they put their arms down? They should also react to enemies approaching and resist / fight them? You know like a RTS. 


Questions:

  • Are you planning on adding save games?
  • Are you open to the possibility of working on this game more, or perhaps a very similar sequel? 
  • Do Schools stack?
  • Do Pantries stack?
  • Do Workshops stack?

I'm looking forward to your replies and updates! 

Best regards, Nichita