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Oh, thank you so much! Again! 

We worked with each other before on small ideas here and there in other games, but as soon as one of us spotted the contest we wanted to try and sit down to make a game together. The summoning sequence was definitely both my joy and fear in the programming side, it was my first time with Python and Ren'py, so my biggest worry was it would break or not be fun for players. To hear you talk about it  lifts a huge weight off my shoulders. 

As Tabikat said, Piog was the first one Tab made for the game, and was programmed in, so it's exciting to hear people liked her so much. I half didn't want to put her in screenshots to keep the mystery, but I thought she would be the best to show off the game.

We can't thank you enough for the review and the twitter post. 


It's no problem! 

I know how it feels to hear praise as a fellow developer and want to share that with everyone that did the work of finishing Spooktober. And that anxiety over trying a new idea you're not completely confident in is so relatable but also a classic high risk situation that paid off really well for your game! Congrats!

Best wishes to your continued success together as a team!