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(Rules only- have not played): As someone who barely tolerates poker but loves big robots, this one is deep in my wheelhouse. The design looks fun and manages to keep a surprisingly large amount of what I love about mechs while maintaining that hand-building poker resolution. Without playing I can't speak to balance, but reading the rules made me wonder if there was a part that was key to success (a high defense might still lose to a lucky die roll, which suggests pilot or speed is a better choice) as well as wonder if there was a viable "never spend a cube" strategy (which could be problematic, given that cubes are the measure of success). I also wonder if there could be more targeting (since you are building a hand from your mech, targeting specific cards rather than leaving it to chance seems like it could be a cool choice, particularly if it was harder to "call your shot"- a fun risk-reward possibility).