I think that the learning experience was the biggest take-away for me, from the this game jam. It was my first one so I decided to keep things simple to avoid the scope creep pitfalls but still found myself wasting at least 6 hours of my 48 hour time on things that didn't really matter to the end product. My level design suffered because of it and I completely understand how the challenge of the deadline can make you get side-tracked.
I'm looking forward to playing more of your stories. I've followed so will definitely check them out in the future.