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+1 in what Alex said. I will also suggest to start thinking about user interface (UI). At the beginning you tell players that their sleepiness is 100. Should that be information that is available throughout the game? When do I need to know this, and what can I do about it? I enjoy the stakes in this game for sure, but I think is time for you to think about how to make the player's choices feel meaningful. One way way? Add some cool artwork to the section regarding clothing, or give us a numeric outcome to the choice of breakfast (After you ate x, your sleepiness is now 75!)