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Going strong! The additions are working well and your theme remains strong. One thing I would suggest is for you to think about the progression of the narrators voice: the person who is telling "me", the player, how I should feel. I feel that there's a bit too much repetition with the observation of what's "incredible" or not.  As the story progresses you can let your player make up their mind about  how implausible and strange everything is. If you want to escalate the stakes, consider using artwork, making the narrator unreliable in its description, or even mixing the voice of the narrator with the voice of your deity.

Side note: there was an error message when I went back to the apartment, after the elevator failure. It said: "(set:)'s 1st value is the number 16, but should be a 'to' or 'into' expression." Let's take a look at that on Tuesday. Keep it up!