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(+1)

Pretty fun indiana jones-esque take on the theme, with nice risk/difficult progression after each treasure obtained, but some more time to polish it could really elevate what's there.
-Favorite part was the different kinds of treasures that would change the difficulty of your trip back, and how there were benefits to gaining them in a different order.
-Strengthening feedback/anticipation, like where the boulders were spawning would have helped a lot. And more fine tuned values given to the treasures/scoring formula to make that feel like a more valuable goal would have been good. I think tightening all that up and having a no death final score runthrough could be neat given its current length.

(+1)

Thank you for the feedback.

We actually had all of the things for better bolder spawning but we didn't have enough time to implement in into the project :(

(+1)

Rough when it's that prepared but you just didn't have the time available. At least it's all ready for a post-jam release then with any other feedback you think fits the project :) .