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(+1)

thanks for playing and giving feedback.


Oh there are bugs... I just tried to sweep them under the rug...


Lack of content... I think my game win screen covers that...


Ship size... I did consider widening the screen resolution which would have offset that... But didn't because time needed to fiddle with the UI again...


Shot types. I as you can guess wanted various weapon types and for each to feel unique. But I understand that system works better if it is say in a level select / character customisation screen ( hmmm might do that if I revisit this...)


I did make sure to have some juice (smoke on hit and explosion on kill) but I do admit there could be more (many suggestions given so far)