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(5 edits)

Edit: redid my comment.

Hello!

First off, I can tell you put A LOT of effort into remaking this game. And it pays off! I love the new areas (like the guild! It feels like an actual school now!) and how you reworked some of the story elements.

I also really like how perks are only RP/social now so I don't have to decide between good story and good combat. I get to be the hero I want to be and not the hero I need to be!


My requests:

When choosing a class/specialization, could you give us more info on what each option is like? Are all they all the same, but just "flavored" differently?

Also, can you make everything more accurate? A common problem for RPG maker games is that it feels like I miss a lot for no reason. Unless you want accuracy to be an actual game mechanic for players to think about, I'd rather everything be more accurate, but do less damage or something. Note that I'm not talking about boss mechanics or status ailments or anything like that, it's just annoying to use an attack on 5 enemies, but it only hits 3 of them. Especially since I'm likely to be hit 5 times on their turn.

Finally, list of bugs I found:

  • If you do Killian's quest (Where you find the missing girls) before you get the quest to do companion quests, you basically get stuck with an uncompletable entry in the quest list.
  • In Hilda's tavern, I managed to get stuck on the left side of the room; I wasn't able to go back to the entrance and had to reload the auto save (thank you for that!).
  • You can give Derek his gift multiple times at the tavern before you actually get his gift.
  • On a similar note, you can sometimes farm approval by picking the same dialogue option multiple times without exiting a conversation.
  • I can't give Tyran his gift (though I so far have 0 approval with him).
  • When talking to Derek after doing the quest to kill goblins with Tyran, Alice's portrait is used.