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(+1)

Very interesting use of the theme although I think guards going after the coins and the character getting bored is making the game really difficult

(+2)

I mean, if a gold coin popped out of the air in front of you, wouldn't you get interested by it too? You can try to take advantage of the distracted player mechanics along with the guard, if you can figure out a good range :) Thanks for playing! And for commenting!