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Wow Jordan, you did a great job with the design and implementation of this game within the week! It's so easy to grasp but keeps my interest high and makes me want to keep coming back. The difficulty scales super well too, as while it's not hard to balance the two colors, it can quickly get hectic to balance more and more. The segments between new colors are the perfect length, where they allow time for the player to get comfortable, but not too comfortable.

To give a pretty small nitpick, I wish there was a bit more space between when a new color is introduced and when platforms start to appear. On my first playthrough, I lost a heart right after green was added, because I wasn't sure where it was added in the rotation, and so I didn't know how many clicks were necessary to get to the color I needed. While this doesn't become an issue in subsequent playthroughs, it still felt a little cheap when I was first starting, and I wouldn't want that potential frustration to cause anyone to shy away from this otherwise amazing game.

Again, I cannot stress enough how great this game is. Maybe even better than Buford, Wyoming... But in all seriousness, great job!