Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Beat the final map. The approach I used was... pedantically trying to avoid wasting any bits of land (i.e. sometimes less efficient greenhouse placement) and maximising coverage from the start (water, power, greenery). I would create rivers from the beginning even at the limit of what was affordable / not getting stuck. Because that map is an island it was almost completely covered when I got to the biodiversity phase. Still after I got the research building I pushed on to try to get 100% coverage. I used the beehives when I was forced / needed to because of money and then burnt. I tried cleaning about 50% of the ash on the burnt building spots so that the ash and greenland was interleaved for easy beehiving. When I got the balance right with beehives and forest then I did the wetlands and finally a bit of a struggle to raise land in enough places with greenhouses for the arrid stuff. I think this is generally a good order because of the volatility of burning it's better to do that earlier than later when things are more locked down? BTW The visuals and music and theme are very relaxing but the actual gameplay is very stressful :D