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(1 edit) (+1)(-9)

I have a couple suggestions for Among Us. I hope this reaches the devs.

1. Knockdown: Maybe occasionally, instead of dying by imposter, you get knocked down (or... something...) you basically are lying there, and cannot move, cannot do anything, and have a certain amount of time to be rescued. People can rescue you and carry you to the medbay (and put you on a bed or something. I basically just suggested a proper use for the medbay rather than just a location for a task or two) to revive, then after a certain amount of time, you revive, and maybe you have info on the imposter. To make these types valuable, it's rare for this to happen. Whoever is carrying the body gets their movement halved. Due to to this low speed, the death time would maybe be 1 - 3 minutes. (you choose, I'd be lucky if this idea even gets suggested)

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This idea is really bad, because it kills the purpose of trying to deduct who's a killer. Everyone will believe a person who almost died about the impostor

you may want to see the replies I just wrote.

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The Ides isnt that bad though. But i would add that Imposters can get Purposely knocked to play more "Mind Games"

Maybe.. That neutralizes the coment Amaimono had said.  The imposter can lie and say he THOUGHT (pairs with my other response to Tropix) he saw Yellow do it or something. Then he may get away with killing an inno!

wait, after the player gets revived, they now know who the impostor is right? or is the impostor shaded (a shadow) during knockdown animation and they cant see the impostor when they're knocked down, they can then see 2 mins after revive

Maybe. You need to be paying close attention. The imposter could be shaded. If you are doing a task, u usually won't see the imposter. Maybe colours are shaded out and hats and pets not exist while you are in a task. The idea I made would be paired really well with first person, (or only seeing the people in a cone shaped area in front of you, so like a FOV) but yes, the imposter could be shaded. Maybe hats can be disfigured, so it would be a deduction: Who wears hats?

The imposter would probably be known beforehand. Plus, this "knockdown" would be rare. 

The point is so, there is a slight chance that the imposter will be revealed for every kill. This is only like 3-5% chance.


Plus, devs can add or take from this idea. Many ideas could be made, then some changed a bit then used. If the devs want to use the medbay or something, they would scrap the rest. Maybe they would change an aspect of my idea. In the end it's up to them. Add percent, add idea on to my idea.... Anything. I just want to make the game better, and in my eyes, giving the medbay a use AND having a surviving imposter system is 2 in one!

This would be best with long or medium range kills, when the lights are out