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Fate of Another is a relatively classic RPG with not much variety in the battles. With that said, the atmosphere was pretty nice. I like how the exploration part is presented.

- You should avoid stuns on small parties. There is a risk the player gets an unfair game over this way.

- "I will make sure you are rewarded for your bravey!", "moment of true!", "Such bravey"


- Can we talk about how the character have no way to restore his MP? Was that an intended design choice?

- Question: why preventing the protagonist to go back in previous areas to prepare? What if the player had some items to get? Or the player wants to explore more of the castle before the battle?

- Wow! The boss was easy. Buffed twice, two Strong Attacks and it is down.

- HEY! Did the game softlocked here? Why? What happened? Tried twice, the game softlocks every time. That's a huge red flag right there.


Ok, so it appears this game have an hotfix. So I played it out of curiosity. It's curious how this softlock happened considering the character's route, there shouldn't be any obstacles. It was very weird.

Anyway, this was Fate of Another. Something tells me you're not a native English speaker to end up making these mistakes in the text. The battle was also really weak, it's unbalanced with little thought put into it. Shame, I would have liked more challenging battles. However, it's apparent the focus went to the atmosphere as it is clearly the strong point of this game in my opinion: there is a lot going on, but not too much. The mapping makes sense. The story is cool, nothing super original, but it works.

Verdict, Fate of Another is... decent? It's not good, but I wouldn't call this game terrible either. If anything, I think it would have deserved more time in the oven. Either make the battles matter and balanced or remove them entirely, double check your text and make sure there isn't any game breaking bugs like there is in the original version.

Good luck!