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This is a great beginning of an exploration of soft rewards in game design. Back in the day, games were all about dramatic life and death situations, always hitting the player over the head with "Game Over" and you "You Lose" messages.  Sure, an action-packed game can be fun, but such binary stakes can sometimes get in the way of nuance. By setting the stakes as you have, you have given yourself ample room: Either to stay in more naturalistic stakes, inviting your players to pay attention to the small rituals and mundane experiences that constitute our daily experience. Or, conversely,  you can raise the stakes gradually and into dramatic heights. As you learn more design and technology tricks, keep tabs on how you build the stakes, just as you have in this example. Very promising!