Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

You must be 18+ to view this content

Daughter of Essence may contain content you must be 18+ to view.

Are you 18 years of age or older?

or Return to itch.io

Daughter of Essence

A story-driven erotic RPG from Indoor Minotaur Productions. · By IndoorMinotaur

A few things I have in my mind

A topic by Heiler created Feb 08, 2020 Views: 320 Replies: 1
Viewing posts 1 to 2

1. I wanted to ask which music you guys used for the ship sailing theme. I liked it so much and couldnt find it.
2. I've actually deleted my whole 71GB rpgmaker hentai games and because it was too big It didnt even go to the bin. Just poof and gone. Is there any way to generate save for it or get it back somehow? I dont mind it for Daughter of Essence I actually didnt choose essence at the start I was a neutral and it felt weird for a long way. I dont mind starting again and choosing an essence. I got so far and completed many things but not the story. Was probably close.
3. I've seen Turks as flying creatures or let me just npcs that talks Turkish. Are you guys related to Turks somehow or was it just random? I know Turkish really well and I've seen some minor problems in the dialogue I can fix that for you if you want to.

Thanks in advance, great game and story.

Developer

Hi Heiler, sorry for the late reply. For some reason we never get notifications on this site and don't think to check it often.

Unfortunately, there's nothing we can do for your save file.

And yes, the harp language is based on the Turkish language but it was never supposed to be exactly Turkish. Unfortunately, at some point we started making it a little too realistically Turkish based on dictionaries and language resources even though we aren't native speakers, which I'm sure is causing some issues with people who actually speak the language...

Ideally, we would like to make it a good blend of fantasy language with Turkish roots and inspiration. If you have any tips or feedback, we'd be happy to hear it.