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Oh. Okay then. That's cool. One last question about the package files. Why is newemotional trait. package a file? I downloaded other traits before and I just downloaded the trait file itself for like mental disorders. I'm guessing it's to help the other traits out, which is fine. I guess that I'm just curious since it's a different method from the previous traits that I've downloaded beforehand. 

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NewEmotionalTraits.package contains some assets that are shared between several traits in the pack, and helps everything work together, yeah. Having a "main" file like that helped me separate out the others so you can pick and choose the traits you want, instead of being forced to a merged package file or miss out on certain features/bug fixes. For my other trait packs, this sort of file is a ts4script, but due to how the game handles certain things in code, I needed to use a package file for this set.

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That's pretty cool. I'm glad that you chose to make the mod like that since I don't want to make my sims feel embarrassed/bad, but I'm okay with them feeling dazed and stuff. I think that it's actually a pretty cool idea to go and make extreme versions of BG traits. They probably won't break as easily due to having backbone coding beforehand, and it's just a nice touch overall. Thanks for making the traits. :)