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This is strong already because you explicitly reward a nuanced and surprising behavior: sensitivity.  To say or do "the right thing" in the midst of an emotional/psychological situation is a skill not often explored in games, but you do it here. The fact you've accomplished this with just a few choices and strong writing is impressive. I hope the new tech tricks we learn in class help you explore ideas like this further. Rewarding people's ability to do, say, feel "the right thing" is great theme to explore. Good job!