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Vulture is a 21 page trpg with gorgeous cover art and cool layout.

It's also got some odd glitch-horror elements, so be ready for this not to be a standard STALKER-inspired sci-fi jaunt.

Mechanics-wise, Vultures is slightly crunchy, but definitely minimalist. You can't call shots or disarm opponents, but one point of damage does kill you.

Skills checks are resolved through a d20 roll, DC 10, with a few things giving you small bonuses.

Character creation is super flavorful, and also gives you a solid look at the setting, but if you're only reading the player section it's still a little hard to get a clear picture of the Vultures' universe. It's apparent that there's a dystopian thing called Space Mom that owns most people, but beyond that you're relying on what the GM tells you as you build your backstory.

And for GMs, there's a whole "players keep out" section that gives them the necessary basics on the universe---and it also provides an interesting mechanical twist, which I can't spoil here in the review, but which transforms the game pretty heavily.

I will say: be comfortable with writing your own mechanics on the fly if your Vultures game goes for more than a few sessions.

Overall, if you like Paranoia or System Shock, or if you like games that change as you play them, Vultures is for you. I highly encourage picking up a copy.