Hello! Pretty much all the text has been revised and made easier to learn and play. Big clean ups everywhere, more user friendly, clearer instructions.
Setup is also changed so you first establish the world using easy prompts ("the trouble of our time") and then use that to come up with the hero's deed -- less creative heavy lifting at the start.
I also added some starting Seeds with customizable prompts, so you can decide if your "peacemaker" story (for example) is about someone who brokered a diplomatic solution or fought a guerilla war.
The old version works, but I think this is a much better experience for players.