The character and dialogue-heavy focus is a fun angle! It makes me think dating sims or RPGs that use character avatars that emote back and forth at each other while the player clicks through the dialogue, so maybe that’s something to explore if you’re into it. The relationship between the character could be an interesting opportunity to shape the game’s mechanics. Maybe think about how you might add a variable that could influence the player’s choices? Nice job! Looking forward to see what you make next!