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Holy crap!  Thank you so much for the extensive feedback!

The tutorial is broken because a rare condition decided to fire in reverse when you didn't have that condition (translation: I messed up bad).

You've worked out that you get 3 energy back per turn in combat - you can't get energy back after an energy spend event or the events would have no teeth, if that makes sense?

Having an indicator for energy per turn is a good idea

You're the second person to suggest a fast resolution that does all your attacks - this is a really good idea, especially as your attacks aren't the interesting bits, writing wise. I'm definitely putting this in the game.

Yeah at the moment it sounds like you explored all the content. I'm trying to fix some errors and add a few suggestions in the engine before I start going harder on content, but hopefully that will happen before too long.

That's a good collection of bugs, thank you! I'll get to fixing them.

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On strategy: Yeah, at the moment dragging your feet with one poor goblin left is the right call. I don't like that because my design philosophy is that optimal play should also be fun. Full regen between fights is probably how I'll get rid of that strategic boredom.