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Very comfortable and pleasing to both eyes and ears; almost soothing experience, peculiar for a space shooter. Movement speed is pretty much there, which is usually a problem in games like this. To me, vertical aspect ratio brings a nice, old-school arcade feeling. Extra bonus for being the first game I've seen to have separate settings for sound and audio :)

Suggestions:
- I'm so used to WASD-controls, that it would be nice to have them supported in addition to arrow keys.
- In game over -screen, I'd expect "no" to bring me back to main menu and "yes" to restart immediately. Also, menu could save my previous selections (now they are always reset to "arcade" and "normal").
- I couldn't find any difference between story and arcade mode.

And tips:
- Add an enemy ship that blows into smaller pieces in Asteroids-style.
- This one is screaming for multiplayer mode (cooperative or against each other).
- Point counter would be nice incentive for continuous retries.

Looking forward to see the next version!

Thanks for the excellent feedback! 

You're absolutely right that there should be WASD controls. At the moment none of those keys are mapped to anything.

Saving settings is also on my to-do list.

Story mode is just a placeholder for now, but there will be one in the final version.

At the moment, I'm working on making it so that all ships can break apart into smaller pieces.

Multiplayer would be cool . . . but not sure how that would work because the game is programmed in Qbasic which existed long before the internet.

A score system is also in the works.

Thanks again for the great feedback, if you have a new game of yours you'd like play-tested just let me know!

Thanks to your feedback, I've made the following fixes in the latest demo:

- Added WASD controls

- Removed the "story mode" label

- Added a simple scoring system