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I wished to keep all the artwork programmatically generated as I am personally a programmer as a hobbyist and not an artist. This meant no fancy animation. To add to the challenge of the game, one has to discern the missile type from the altitude variation as it is in a real 1960s radar. Wanted to make it as real as possible.

Regarding, vibration and other stuff, though can be generated through program, requires a lot of time and I would have exceeded the jam time limit. Besides, minimalism is realistic in nature in a radar. Also, the code touched 3000 lines, so I put a stop to it.

Regarding, sprite display, it seems to be a olc game engine glitch, it is working fine on my computer.

I still thank you for trying my game. This is my first olc codejam so, a lot of scope for improvement I guess....