Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Opening section seems a bit difficult, namely in the size of the gaps to jump. I also didn't really get a sense of gliding while holding A, I think the effect on your distance may need to be more pronounced. Good gimmick though, and great job staying faithful to the GB in both mechanics and art!