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Thanks, I’ll consider these for the next update. Good suggestions here.

I’ll admit that the discoverability of this is crappy as you’re not the first to voice it, but all dialogs including the game-over dialog are tabbable. I.e., unlike with most screen readers, you can tab between the message and the OK button. So to hear your score, just press Tab after the OK button presents and you’re back on the message. This is one of those weird ways that godot-accessibility breaks with convention. I didn’t want to build a full object review system, so I just made lots of things focusable, including field labels. I take your and others’ point that this isn’t obvious, though, and welcome ways that it might be made more so. Part of the issue with Onslaught is that I’m not just building a game, but also a system that makes the underlying engine accessible. So if you have thoughts on how to make it more approachable, I’m happy to hear them. But I can probably improve the game-over experience, so I’ll focus on that for next week.