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(+1)

General update post:

Through some slightly less specific searching, I found out about the "sleep margin" global game setting. People seem to agree that the default value of 1/ms should always be changed to 10/ms anyway, and doing that...completely fixed everything, no changes to any computer settings required. That begs the question of why I only just now needed to change it, and why only I had any such issue in the first place, but if nothing else, I can at least playtest my game again.

Since I'm still pretty ignorant on the matter though, another question; have I fixed this issue, or is it now going to play at hyper-speed on literally anyone else's machine? To my paltry understanding, it has more to do with frame calculations than actual game speed, but you can never be too safe.

(+2)

Hi! Just experienced the same exact issue yesterday with GMS1.4. Last I checked like a few days back, my games were fine, but yesterday afternoon, every one of my games on Game Maker Studio was running like 1/4 slower than usual. This was after a Windows update.

have you discovered if the 'Speed margin' really puts the games' speed back to normal again and for ALL MACHINES, so as not to only be the correct speed when playtesting, and then having them run at, like, double speed when a friend tests on their computer?

The origin of the issue is still a mystery, I assume?