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Is this a PS4 controller by chance? Linux was my primary development environment until a couple weeks ago, and my Xbox One controller worked beautifully, but I do have one report of a PS4 controller not working well.

I’ll see about getting my buddy’s PS4 back if he’s done beating TLOU2 for the 8 millionth time. :) If I do, I’ll try it under Linux and see what I can do. I may be somewhat limited though, as controller bugs are either in Godot or subsystems it depends on.

The hyperjump deadzone issue should be fixed in the release that’s dropping in a few minutes. Thanks for the feedback.

It's an Xbox 1 controller.