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(8 edits)

Came back today again. Loving the new upgrades! I'm focused on getting all the achievements. I'm really liking the new monsters. Thanks for adding the skip feature. The game is even better now!

Here are some more ideas in case you like them. Please just take them as kind suggestions, there's no pressure whatsoever, you've already made  a great game. I just like your game and want to contribute if it is helpful.

Controls suggestions:

- Allow 'click and drag' and 'Escape' key to autoamtically unselect a building so we don't have to click on an empty space or the [x] to unselect a building. I think it'll make the experience of building more fluid. 

- Please consider adding hotkeys for battle. These would be super useful for gameplay. Tab for switching targets and letters for attacks or maybe 1,2,3 for attacks?

- Consider including a hotkey for going immediately to the city tower.

- Consider including hotkeys for 'building'. So if you want to build a house you might hit 'T' to select the tower followed by 'H' for house selecting the menu item of building a house in the tower.

Game suggestions:

- Add rewarding side and tough side quests. Maybe they reward you with an ally or special abilities or items. The risk of losing days in the countdown might be worth if say, there's a payoff in that you could earn a new ability for your class.

Classes / Ability ideas:

Revive: for mages where you bring a character back to life with the 'healing' spell or if used on an npc that is -dead- it becomes necromancy, the npc fights for you for the next three turns.

Rage: for warriors where you get multiple turns (or attacks) per turn. Increasing your chances to do a combo of attack turns to one or multiple enemies.

Focus charge or Hunt: for bowmen, where they don't hit for one turn, but then hit  one enemy really really hard.

Other ideas:

- Get the opportunity to name the town. 

- Discover new cities, build alliances, trade or make enemies.


This is a lot of fun. Thanks for doing this!