Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

A decent game. I saw it in much earlier stage and thought 'yeah, something is happening, the idea about teeth issues was kinda asking to be implemented, but it's not a game yet and the style is troublesome'. But now it's all fixed. The color palette is good, the upgrades actually make sense, the enemies are good enough. Actually the last level was a bit tedious because the distances are really big compared to the character speed, but for final level it's ok, I guess. Also I'm not entirely sure I understood whitening correctly... is it really does nothing to make a point about irl whitening being just marketing without actual value?

It reduces the cavitie's "rage" which makes them slower and reduces the ranges they notice the player. I think I set the price to high but ideally if the game was too difficult for you, you could go to the dentist and get whitening to make it easier. But I think the floss is actually a little too good that you don't need the whitening. Also cleaning might a better name for it. Luckily a lot of these values are easily manipulated so I will give the player more speed as I also thought it was a little too slow (but like I had a dash planned but ran out of time as this was for a game jam). There is a lot of little things here that I would be able to iron out if I had more time to get feedback from people. But I appreciate your feedback, thanks for playing!

Ah, I see. So I guess I was expected  to use the whitening in a level where these pesky monsters started to attack you from really big distance while you are gathering the row of candies at the bottom... 

Yes. Might just remove floss from being an option in that level just to make it forced as it would be impossible to complete while collecting every candy.