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(+1)

Thanks for checking it out!

There isn't much animation to it yet, just the fly enemies (and one other enemy type). I actually only got around to throwing in those animations right before submitting, so I plan to expand on it (and enemy variety in general) in the future. If I can figure out how to animate the background tiles, I'd like to do that with the waterfalls and such as well.

The glitched screen is likely the result of a bug dealing with room positioning when trying to respawn at a checkpoint (I haven't had much time to bug test outside of a quick run through to the  end screen). Do you by chance know which statue you had last visited when you died?

I'm pretty sure it was the first one.

Alrighty, I'll take a look at it and see what caused it to glitch out for you. Thanks for letting me know!

I ended up figuring out this bug and it is fixed in the updated version if you are interested in checking it out. Thanks again for letting me know about the bug!