Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thank you for watching; I appreciate the support! I give you respect for watching all gameplays for data gathering to help improve your game. That shows you care about the quality. As someone suggested in my comments section of my video on YouTube, the reason for the blue monochrome is to simulate nighttime as sometimes nighttime can elicit a blue tone to the environment. May I suggest merely using all colors and turning down brightness? I think seeing the environment in all colors with a dark background will heighten the fear factor, especially when you add in a flashlight because it can give the player a sense of claustrophobia since it can only illuminate a short distance ahead. A monochrome tone like blue can heighten details and improve visuals, which, in my opinion, lessens the fear because the player can see better overall.  I was also going to suggest randomizing the code and location of the keys. But, I saw you've developed it that way already after watching a couple of other gameplays from different people. A couple of bugs and glitches I noticed were from the behavior and actions of the yandere.

1. When the yandere runs behind a door frame or pillar to peak around, she'll go through walls or doors close by to get to the door frame or post.

2. She can sometimes get stuck on door frames, walls, and pillars, allowing me to walk past her without getting attacked. 

A few suggestions would be to give her an evil look in her eyes when she attacks the person. And like a yandere, when she catches the person, it would be interesting to have her grab him by the shirt first without attacking and say something endearing like, "But I love you. Why do you run away from me? I only want you to be with me," then have her attack. Another thing you can do (if possible) is to give the person the ability to attack. You can have the yandere hold the third key, have her dangle it in front of the person to entice him to get near her, but before doing that, have him look for a weapon. He can use something like a gun (one bullet) or knife to attack her, making her drop the third key. Then, as usual, have him find the fourth key in a room. 


Also, was this game initially a mobile game? I noticed the frame below when I was editing my video. I'm interested in improvements later on; I'm looking forward to them! I think you have a good game that has a lot of potentials!