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(+1)

I really love the ideea but there is room for some quality of life improvements like:better control(coyotee time),camera lookahead so i can see where I'm landing after a high jump and a smaller hitbox for the player because right now it goes way too much outside the character. Also the red level is quite hard because of the unpredictibility of the grenade jump so maybe a speed cap could help. 

Loved the ending though :) very wholsome

(+1)

Damn, I am so glad you finished it. This was my first time making a platformer so it took a lot of time and i wasn't left with time to fine tune/polish it to my liking (also no sounds :/). Though i learned a lot so i am kinda happy. 

will work on your suggestions.  Thank you for paying so much attention and these valuable advise . 

(+1)

You're welcome! I recently participated in GMTK GAME JAM and made my first platformer too! It's so hard to get the controls right. Same for 3D