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Ok, so I think this could be a relaxing endless-game but the checkered pattern makes my eyes hurt so much :( Still, a game in 3 hrs and even 3D is pretty cool.

Some ideas for improvement: the player can see the obstacles and powerups being spawned in, maybe add a fog at the end or have them fall down (physics?) from somewhere, also adds some randomness. Some of the powerups where impossible to get without running into a wall.

Maybe add speed over time (or if it already does, maybe accelerate it, I couldn't play very long because of the pattern).

(+1)

Thank you for your feedback and your suggestions. 3 hours is really little for a game development, especially from zero.  I was just able to finish the game by Sunday night. I see  that a lot of things missing from the game for enjoyment, but I definitely wanted to publish my work. After the jam, I will try fix the bugs, and develop this game for better playability.