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Yesterday and today were intended for updates and corrections.

  • More Damage to Bows!
    Long Range Weapon Damage in normal attacks now uses the character's DEX to assign a value, making DEX-based classes more useful in combat, especially the Ranger, which depended entirely on his Skills to deal some damage.
  • Bosses and more about Bosses!
    As one of the main points of the game is precisely to fight the Bosses, I've been working hard on their balance. The idea is that every battle is unique, and the player demands time to win them, being necessary to farm and grind before just going to face a Boss on a mission.
    Bosses are more balanced, this means they are strong and require more work from the team, and more strategy and preparation to face them. It is really a challenge to fight a Boss, but the rewards are very good. Every Boss has at least 5 unique equipment that can be dropped whenever defeated.
  • Content update, meaning more content!
    I confess that, I was happy and finished a good part of my plan well ahead of time for. The idea was that the gameplay basics were ready for Jam, and I finished that basics well ahead of the GBJam deadline! I am very happy with the results, and I have dedicated that extra time to building more content. At first, Dungeon 3D was just a bonus, and it is already planned that the final version for Jam will have 3 complete ones, with exclusive items in each one and a secret Boss. Not to mention more missions available, and who knows, some more hidden secrets around Smallonia?