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(+4)

The ero part is good and very cute, but the gameplay could use some work.

The "warning" should be closer to the ground, if the enemies coming form the back can only be evaded by jumping  (it's currently so high you'd think you could avoid the bee enemy by crouching)

The progress and time bars have very muted colors, I barely noticed they were there. The "tips" page said they were green and red, not green-ish gray and red-ish gray.

The whole gameplay feels kinda unresponsive too, due to the long cooldown for the punches and the slow walking (mostly backwards). The mashing to escape also doesn't register if you mash faster than a moderate pace too. (This is on browser, haven't tested the download version)

(+1)

Thanks for the feedback,
I did have an idea to put the red marker down near the floor for jumps, and a blue marker in the future for enemies that fly up and require Max to crouch, but that's on a to do list for now, we might eventually get to that. 

The progress bar is indeed a bit hard to see, I can agree on that as well. I can put it in our to do list but our priority for now will be working hard on level 2.

We've tried to improve  the movement and responsiveness a few times in the past, it is a lot faster than it used to be. We indeed still get some comments that it's still slow and clunky, but I think we will probably keep it like this, to keep some difficulty to the game, sorry.

I gave the mashing to escape a cooldown per mash on purpose, so you're stuck in the animations for at least a certain while. Also sticking to the rhythm in a calm/controlled fashion is rewarded over full speed mashing this way. I am sorry if that's what you'd prefer.