It’s been a while. University-related matters kept me busy for a most of this month. OK fine, that’s not the whole truth: my archnemesis, procrastination, had a hand in it as well. Nevertheless, the game’s UI is effectively done and only needs a few adjustments and improvements. The phone’s features, along with the inventory too, are working well. It was a bit challenging due to the precision needed to design a UI. It needs to be intuitive while giving all necessary info to the user. Having friends try them out for you is god-sent.
Here is the inventory UI:
The phone:
A rough test for the map:
Anyway, the pieces needed to make up the bigger picture are all done and now comes the real challenge: making the actual game. Here is the plan going forward:
- The game is made up of 5 different location/levels.
- Spend roughly one week designing each level.
- Try to update this devlog each week.
- Consider adding more enemies.
- Polishing, testing, and marketing phase.
Updating this devlog might be a little hard because I won’t really share any screenshots or videos to avoid spoilers.
I should have at least one level done by 9/8…