Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(3 edits)

Yes, the buy-craft-sell cottage industry loop is unviable now. If you instead gather the raw materials yourself, you can still make enough of a profit to get through the early game. Having most of the resources in villages a bit away makes sense both story-wise (everything nearby the city is already used up, or at least claimed by someone) and gameplay-wise (you need to go out and explore).

A few bugs (v0.3.0e, Linux x64):

The save-game dialog (and its filename edit box) leaks keypresses back to the game itself -- type "day 13" and watch the game going into fast-forward into the next day and the banker taking her cut in the morning. (This might be an old strive-sequel bug that the GUI_New/ reorg resurrected.)

You can sex Daisy even though her storyline hasn't progressed far enough to allow it.

The new character template system (nice!) locks in the character name but not the food prefs -- I think it should be the other way around.

The town screen shows your funds (good), but not all the time (bad). [v0.3.1]: Right-clicking makes the fund/food/time/speed widget show up in the corner. That's nice.

I think that the Travel Destination button works like a tab for the pane above. The problem is that it doesn't look like one. [v0.3.1]: Starting the Travel pane at the Destination "tab" helps quite a here.

Some UX things that would be nice:

The character screen title bar has decorations that look like prev/next arrows -- please make them work like that.

Please add a quick-select "home" travel destination and/or add a "Send all home" button to the dungeon screen. That would streamline the "...and back again" part of every excursion. [v0.3.1]: Done by the Travel Destination "pane" change . Thanks!

Please design and add a two-thumb slider for the female/male/futa setup option (like ====[]====[]===. With the current two-slider setup I always have to check my notes to remember what's what. (Interesting design choice here: When one thumb is moved, how should the other one behave? Stay put, or move to keep the proportion, or something else?)