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I like the vehicles visual and behavior. Do you use Godot inbuilt vehicle physics, or did you wrote your own?

(3 edits)

Hi Vojtech, I've tried the Godot VehicleBody and VehicleWheel nodes, and they actually work well, but for the behaviour I am looking for, it was just not enough. I'm using 6DOF joints for the wheels behaviour, and everything is just a regular rigid body. I've talked about some aspects of the game in the Godot Forums:

https://godotforums.org/discussion/22177/racing-game-trackmaster-free-for-all-motorsport/p1

Feel free to ask me more, here, or in the forums!

Thank you! I'm just a beginner, but I'd like to do vehicle driving game (I love old Outrun game from C64), at the beginning I'll be more than happy to make a box behaving well on the surface :). I'm learning the Godot vehicle now and also I'm trying to get more info from indie devs, who are working on driving projects to get more info. Going to read your link