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(3 edits) (+3)

I opened My Way, having heard the premise, thinking that the title was a going to be a Sinatra reference. Then I saw the Limp Bizkit quote, and the game kept me off balance from there.

My Way is a 20 page The Wretched engine solo rpg about a pro wrestler heading towards retirement. You use cards, a digital dice roller (or 100 real d6s if you want to go that route,) and tokens to manage the game's mechanics. You also record a podcast or write a journal about the end of the wrestler's career.

It's really good.

The game's got excellent, evocative layout and art. It's easy to read. The dice system is also really interesting---you roll 100 d6s, discarding 1s permanently, and slowly whittle your pool down to nothing.

The game's deck of cards serves prompts to you, sometimes with a sour flavor, and randomizes a story of heavy moments on the way to the end of your career. Everything hits hard, even the hopeful beats, and there's a strong sense of understanding of what the business side of wrestling is like---both in the technical language that's used and in the way the information is presented. Everything is explained in a way that someone new to stage wrestling can understand, but journaling it might be easier if you've done a bit of background reading.

There's safety tools to help decompress after playing, and the game (like The Wretched) has a clear message that's partially hidden behind the rules until you get to the end. The writing is strong and flavorful, and has a consistent style throughout.

I would strongly recommend this to anyone, and especially to anyone who likes the fourth-wall-breaking soap opera / sport / long-form improv / hands-on acting / corporate-produced entertainment / anarchic culture of performers that is stage wrestling.