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MELWAFF is a 22 page slice-of-life game about a modern world dealing with immigration from a fantasy dimension.

It's a group game, and tarot-based, and the overall tone is comedic and light-hearted.

It *is* fairly earth-centric (earth is lightly positioned as the peaceful, forward-thinking society while the fantasy plane is lightly positioned as chaotic and backwards,) but players can play characters from either earth or the otherworld, and the game revolves around their cultural misunderstandings.

It also uses an episodic structure, and it deliberately sets up one character as the main character of each given episode. Players have a fair bit of control over whether they want to be the main character, and the supporting cast is still plenty involved, so this doesn't come off as intrusive, and it makes for a kind of interesting natural character-development spotlight.

Character progression is kind of weird and crunchy, in that you play a card game to accomplish it, but it's also extremely soft in that you don't mechanically advance your character---you determine whether they made progress towards achieving their dreams at the end of the episode. I found myself liking this a lot, and it ties very well to the softer tone of the game.

Overall, I think if you like lighter, very character-focused games (and probably specifically if you like Golden Sky Stories,) you should check this one out. Alternately, if you want to play a high-fantasy sitcom, or a cross-worlds romance, or maybe even a very character-focused small-town supernatural horror, I think you could use MELWAFF for that as well.