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1. I love the joke of "any setting is just a variation of "Hard", and "Flee from the Problems EXIT". In fact, most of the jokes in this main menu made me chuckle; but also made me wince in genuine sadness.

2. There was a bad moire effect on the wooden floor; which was very distracting. I'm not sure if this was intentional; or a visual bug of being displayed on a TV.

3. Overall visual feedback was lacking in letting you know what must be done

4. The House is also too large, and becomes boring to navigate. I would make the house smaller; akin to a small apartment?

5. However the game DOES emulate the feeling of being rushed for time, and constantly needing to do something; without any reward. This is both funny and depressing; and there definitely need to be more games like it.

6. Eventually I gave up, because the game was becoming a bit of a drag; but I feel like that might have been the point.

7. I would definitely expand upon this idea; but be careful with feedback. You need to engage the player; but you must keep some of the activities droll. It will be a fine balance with a theme such as this. Maybe allow for planning days for the family? (Holidays, Birthdays?) That way the Player gets to make a plan, and then try to enact it under pressure; emulating the feeling of being a parent.

8. Perhaps allow the player to [NAME] all of their family members and pets? This allows for a small amount of bonding, and personality projection as the game progresses.

9. I love the amount of settings on the main screen. Obviously this is good for playtesting/debugging; but a mechanic could be made out of this. (by increasing one slider; others increase/decrease) Almost like a "choose your own adventure" before you start the game proper.

Overall, good job on trying to push the boundaries! I definitely would like to see more of this type of game; thinking outside the box as to what game mechanics/structures can be. It fits the jam theme very well.